feats

new feats

Aberrant Mark of Handling [Dragonmark]
Benefit: You gain a dragonmark. It looks nearly identical to the Mark of Handling, but in addition to the standard blue and purple hues, yours has deep green shadings and veins of gold throughout.
You can use a creature’s mount powers as if you had the Mounted Combat feat.
While you are mounted on a natural beast, the mount gains a +2 feat bonus to speed and a +1 feat bonus to AC.
If you have a beast companion, your beast companion gains a +2 feat bonus to speed and a +1 feat bonus to AC.
You can master and perform the following rituals as if you had the Ritual Caster feat: Animal Friendship, Animal Messenger, Beast Growth, Call Wilderness Guide, Eagle’s Flight, Familiar Mount, Share Husk, and Steed Summon. You do not need a ritual book to master or perform these rituals.
In addition, once per day you can perform a ritual of your level or lower you have mastered through this feat without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two rituals per day of your level or lower without expending components; at 21st level, you can perform three.
You gain the Dominate Animal daily power.
Dominate Animal
Dragonmark Attack Power
Your eyes glow a faint amber as you reach out with your mind and tame the wild beast.
DailyCharm, Primal, Psychic
Standard ActionClose Blast 5
Target: One natural or magical beast in blast
Attack: Wisdom or Charisma +3 vs. Will
Increase bonus to +6 at 11th level and +9 at 21st.
Hit: The target is dominated by you until the end of your next turn. You cannot cause it to take any action that will obviously harm it (such as walking off a cliff or into a trap the creature is aware of ).
Miss: The target is knocked prone.


Aberrant Mark of Making [Dragonmark]
Benefit: You gain a dragonmark. It looks nearly identical to the Mark of Making, but in addition to the standard blue and purple hues, yours has deep green shadings and veins of gold throughout.
You have mastered the Enchant Magic Item ritual and can perform it as if you were two levels higher.
You can make alchemical items as though you had the Alchemist feat and were two levels higher.
You can master and perform rituals in the Creation category and the Make Whole ritual as if you had the Ritual Caster feat. You do not need a ritual book to master or perform these rituals.
In addition, once per day you can perform a ritual of your level or lower you have mastered through this feat without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two rituals per day of your level or lower without expending components; at 21st level, you can perform three.


Aberrant Mark of Shadow [Dragonmark]
Benefit: You gain a dragonmark. It looks nearly identical to the Mark of Shadow, but in addition to the standard blue and purple hues, yours has deep green shadings and veins of gold throughout.
Whenever you make an attack and miss every target while hidden, you remain hidden.
Whenever you make an attack and miss every target while invisible, you remain invisible.
You can master and perform rituals in the Deception and Scrying categories and the Knock, Masking Shroud, Secret Page, and Shadow Walk rituals as if you had the Ritual Caster feat. You do not need a ritual book to master or perform these rituals.
In addition, once per day you can perform a ritual of your level or lower you have mastered through this feat without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two rituals per day of your level or lower without expending components; at 21st level, you can perform three.

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